Squire K, Barab S (2004) Replaying history: engaging urban underserved students in learning world history through computer simulation games. In: Proceedings of the 6th international conference on Learning sciences, Santa Monica, pp. 505-512 Civilization V`s artificial intelligence (AI) is believed to drive a four-tier civilization: tactical AI controls individual units; operational AI monitors the entire war front; strategic AI manages the entire Empire; and the large strategic IC sets long-term goals and determines how to win the game. The four levels of AI complement each other to enable complex and fluid AI behaviors that differ from game to game.  Each of the AI-led executives has a unique personality, determined by a combination of “flavors” on a ten-point scale. However, the values may vary slightly in any game.  There are 26 flavors categorized, including growth, expansion, broad strategy, military preferences, education, naval investigation, naval growth, and development preferences.  The study was funded by the Liechtenstein National Research Fund (No wi-1-16) and also received financial support under the Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement (grant no 645751). The idea of the civil game is to rebuild a civilization from antiquity to modernity, which requires players to push back and protect their borders, build new cities, develop their infrastructure, discover new technologies, preserve economies, promote their cultures and do diplomacy.
Including all downloadable content and the two expansion packs Gods & Kings and Brave New World, forty-three civilizations are currently available in Civilization V and each offer unique gameplay benefits. The world is different in each game, with different geographies, terrains and resources. During the game, players must explore their world to discover the randomly generated map, find new resources, identify suitable locations for the creation of cities, and sketch the territories of other civilizations.. . .